My experience reflected how the grand strategy games of developer Paradox formulate a historical argument about the periodization of human history: how to break down time into distinct periods, ages, or eras. That’s an odd lesson to learn from Hausa society. If nothing else, I had a new, specific understanding of how European feudalism worked. But as the hours ticked by, I wondered: What exactly was I learning about history through play? My knowledge of geography was improved, but surely that wasn’t all. Through play-that is, of the computer game Crusader Kings III, or CKIII-a fiction turned into solid cartography. On my first try, I formed a matriarchal Hausa empire in the central Sahel region of Africa, neatly throwing out hundreds of years of history.
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